#pragma once


#ifndef __CANVAS_EXCEPTION_H
#define __CANVAS_EXCEPTION_H

#include "Objects.h"
#include "ObjectString.h"

namespace Canvas
{
	class Exception : public Object
	{
	protected:
		WString message;
	public:
		Exception(const WString& _message = WString::Empty);
		const WString Message();
		virtual ~Exception();
	};
}

#endif // __CANVAS_EXCEPTION_H